2012年12月27日 星期四

2012/12 picture refs

- trying to reduce spendings (time + $$) mean practices at home.
- eyes are getting blurring for squinting too much at the computer screen

- ball-point pen photo/book reffed eyescream.com and sargent books from library
- ball-point's really detailed, hard to transfer the same effects onto charcoal pencils
- eyescream has lots of nice pictures of clothings. 

- conte/wolff's carbon/charcoal pencil using google photo search for "face". many are so called 'bad' photo refs with very little structure (apparently asian girls like to look featureless/noseless and completely blanched and eternally surprised for all the photos), they are a challenge. could try to hunt down more structurally informative photos for better/consistent learning.
- alternating between the 3 pencils made the conte feel alot smoother after going through one rotation.
- keeping it loose is a nice feeling with conte (second drawing with single head on page, looks bad, but felt good).
- realized the cross-contour shadings probably need to overlap to avoid looking like wooden/zebra type things. (they have to overlap at least a little e.g. radially cross-contouring as oppose to parallel/piping.







2012年12月18日 星期二

life drawing 2012/12/18 at revolver

focus was on layers and dimensionality.

had trouble deciding whether to continue working on the orbik method or revert back to the volume tracing method or the 2011 line design method (similar to orbik, less focus on efficiency). settled on 2011 line method out of a panic --- hence dirty lines. the first few one minutes were okay, some negative spaces were seen, and most of the first page was done rather efficiently. later on negative space-ness's were forgotten.

comparing 2K11LD with orbik or calligraphics would be the "think before you draw" element. 2K11LD has a full on drawing-out-the-design-and-contouring-the-3D-mental-shape-on-paper approach that's very messy. but the end result is more understandable.

later larger 10', 20' drawings saw some proportion/design problems, and also shading problems. the light was diffused and hard to apply the dramatic methods, so went with the basic contour wraps that made the figure look sadly wooden. need to study how diffused lighting shading works with charcoal pencils (black). need to study shading and paper stumping (no idea how to do this).

model name was... miss yu, "Wa-va"? (sounded a little bit like "guava").





2012年12月10日 星期一

"Vignette is available for play :)"

one of the concepts demo'ed at a talk given by http://www.shengdongzhao.com/. very popular talk among the cs students, well received.

zhao started the Human Computer Interaction (HCI) lab at national university of singapore. the motivation behind vignette is the need for a more intuitive process to digital illustration.

the video is still quite futuristic, as the software currently is not at all intuitive to use as you would imagine from seeing the video demonstrates.  there are various glitches and features that do not yet work the way you would naturally and intuitive try to use them. or at least they were not obvious from the user guide pdf.

http://youtu.be/R4NnYNsOcio

2012年12月6日 星期四

life drawing 2012/12/06 at CCH

packaging x calligraphics. charcoal pencils (higher friction and darkness) from terry.

too much details, but the result was sort of fun and hectic looking; one of those puzzles where only a few pieces of the negative space is given and you have to figure out the actual shape. (nice way of saying nothing looked like human figures. there's somehow even a replica of "nude descending stairs").

verdict:
fails: non-even tones and too much details
wins: lame dancing routing at the horse.